Andrew Carnegie: Life and Legacy – Teaching Module

 

Learning context: 

This teaching module focusses on the life, times and legacy of Scottish-born American millionaire Andrew Carnegie (1835-1919). It covers his rise from a poor boy in Dunfermline to a steel magnate, and his decision to give away his fortune for the benefit of others. 

The module fits under two Social Studies curriculum organisers - ‘People, past events and societies’ and ‘People in society, economy and business’. The flexibility of the section topics, design, and experiences and outcomes means that the module can be used for both the second and third curriculum levels (P5-S3). However, it has been primarily written for students at 3rd level, so those teachers looking to use it with primary schools would need to differentiate language and activities. 

 

Curriculum Experiences and Outcomes: 

Second Level: SOC 2-01a, SOC 2-02a, SOC 2-03a, SOC 2-04a, SOC 2-06a, SOC 2-16b
Third Level: SOC 3-01a, SOC 3-02a, SOC 3-05a, SOC 3-06a, SOC 3-16a. Click here for detailed description of second and third level benchmarks. 
Cross-curricular links: Literacy and English, Mathematics, Expressive Arts, Health and Wellbeing, Technologies (if the module is used together with the computer game) 


What is provided:

1) Three written task sheets and eight PowerPoint files: 
The written task sheets consist of three PDF files (also available as Word documents, if necessary), each covering one section: 
              1.    Life in Victorian Scotland and Emigration
              2.    Industrial Revolution and Enterprise (how an individual’s decisions influence others)
              3.    Philanthropy (responsibilities of citizens)

2) Computer game: 
The Legacy computer game is narrated from the point-of-view of Sam, an explorer from the future. The game consists of six main levels, each of which visually link up with the written task sheets’ themes. To learn about the minimum software requirements, click here

The teachers can either:
a)    use a ready-made game with pre-existing tasks and challenges. The pre-created game contains questions and tasks from all written task sheets’ sections. Click here for introductory info. 
b)    edit the ready-made game to make the tasks fit their teaching aims. Click here for guidelines. 
c)    create a completely new game. This can also be used as a pupil assessment tool (create a computer game and challenge your classmates to solve the tasks you have created). Click here for guidelines. 

 

Suggested teaching method:

The PowerPoint and written task sheets form the core learning experience, while the computer game provides ‘stealth learning’ opportunity, and a chance to revise what has been covered in the classroom (by answering questions and solving puzzles).

Both the written task sheets and computer game provide scope for mixing and matching. Based on teacher feedback, the teaching module offers enough material to cover six to eight lessons.


 
Additional info:

This module has been developed in conjunction with Abertay University with the Andrew Carnegie Birthplace Museum and education advisors from high schools and Education Scotland.  The development work and production has been funded by the Carnegie Dunfermline Trust, Carnegie UK Trust, The Hunter Foundation and Abertay University.  The module is free to schools for educational use only and subject to the following terms.

Copyright: 

The copyright and all rights of distribution rest with the producers of the module, written and computer game, which may not be altered, copied or distributed except for the exclusive purpose of teaching in Scotland, and with all necessary credits to the producers.